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Why Corporations Are Using
Interactive Multimedia The evolution of the personal computer is bringing a fundamental change to corporate Australia. Sales, marketing, and training professionals, faced with the daunting task of making an impression on target audiences inundated with high-energy advertising and entertainment in the traditional media, have begun exploring new means of communication for both external and internal projects. They seek high-impact communications that convey information clearly while still being cost effective. Increasing numbers of these communications specialists are finding solutions with interactive multimedia. Interactive multimedia is viewed on a personal computer with information usually coming from a CD ROM, hard drive or the Internet. The computer can be at the office, in a kiosk at a variety of locations, a person's laptop computer, or a home computer. Many of the established methods of corporate communication, like brochures, videos, catalogues, and magazines, are migrating to these newer, higher-tech forms. Compared to a traditional printed sales brochure, for example, an interactive multimedia brochure on CD ROM goes beyond photos, text and graphics to also include sound, video, animation, and interactivity to grab attention and be memorable. The Interactive Difference When an audience watches a video, information flows in one direction and viewers take a passive role. But when a user is sitting at a computer whether accessing a CD ROM in the computer or connected via phone lines to the Internet chooses the information he or she wants, bypassing irrelevant or already familiar material and moving directly to new topics, multimedia evolves into a learning tool that cuts out wasted time while bumping up the number of fronts on which information is presented. The more senses people engage when absorbing information, the more they comprehend and remember. A class studying the concept of apples might look at pictures of apples, touch apples, smell apples, taste apples and sing songs about apples in short, engage as many senses as possible in learning about apples. This tactic achieves two ends: it accommodates different learning styles (some people are primarily visual learners while others respond better to aural or tactile stimuli), and it reinforces personal learning by transmitting the same information into different parts of the brain. Multimedia by its very nature engages multiple senses, whether the audience group is potential clients getting familiar with your company's products or employees learning new procedures. Skillfully combined imagery, sound and text capture attention more decisively than any of those elements alone, reaching audiences on multiple cognitive levels and resulting in higher retention. In a paper titled "Why Interactive Multimedia Language Learning," author Brian A. Victoria of the University of Auckland's Multimedia Laboratory at Tamaki reports that "studies have shown that people remember 20% of what they hear, 40% of what they see and hear, but 70% of what they see, hear, and do." In other words, combining media to communicate information is good, but incorporating interactivity is even better. The degree of interactivity can be adjusted to the program's applications. A touch-screen kiosk in a pharmacy introducing a line of home health care products can allow the average user the ability to navigate through categories of products to find the information he or she wants. Sales, Marketing and Training Multimedia makes a powerful marketing tool as well, not only because of its ability to make an impact and convey information but because of its potential for wide distribution at low cost. A point-of-purchase kiosk in a busy store can reach hundreds of people each day for the initial cost of installation. A direct mailing of CD ROM's a method many successful marketing specialists have already discovered presents a distinct and interesting message to thousands of people for a small cost. But interactive multimedia's advantages don't stop there. Corporations have long understood the benefits of CBT (computer-based training), and now they're discovering the increased value of interactive multimedia training. A corporation growing its sales force, for example, obviously needs to train new employees. It can herd them into a room where an expert salesperson spends a week coaching them on how to give a strong presentation, or it can supply each new employee with several multimedia presentations introducing product lines and including voice-overs of presentations given by experienced, successful salespeople. Not only does the initial cost of training decrease, but the "teacher" stays with the new hire indefinitely, available for reference at any time. Interactivity already pervades everyday life, from voice mail and ATMs
to more complex training and testing aids. It's only a matter of time
before its face evolves to include multimedia on a large scale. With proven
advantages over traditional methods of communication, interactive multimedia
is poised for a leap in the world of corporate communications.
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